Reinforced by two further platoons
after the ambush at Badass Village Ensign "Gloria" Beaumont marched on towards
the Fort at Pornomalee. This size of
force should merit a lieutenant, but the 2nd Madras is short on Britisher
officers. That is how "Gloria" got his
job in the first place.
The Ensign halted his force
before they entered the village. Mr Gloria is
a man who loves soldiering, especially drummer
boys. Scandalous rumour says he dresses
in a sari when off duty. The 2nd
Madras lined up ready to receive a charge, but thought that their Officer must
be sun touched.
This was however another
ambush. Soon the cries of "Din,
Din" could be heard, and the Sepoys saw the glint of sunlight on poorly
improvised weapons.
Tante Tooh, one of the Bhuna's own
men had hidden in the tiny village beside the fort. When he saw that the British would not be
marching blindly into another ambush he came out in a furious charge, chasing a
sacred goat (the Bhuna's men are a funny lot - especially when it comes to
goats) This would give heart to his Badmashes and wallahs followers.
A battle of lines was about to
occur. A game in which the disciplined
fire of the 2nd Madras would surely prevail.
Anglo Indian
Briefing
You have not been drawn into the
trap within the village. Unfortunately
the place can now be seen to be crawling with the enemy, and they appear to
want to come out and get you.
The Havildar Haidar Sikh gives his
advice, "shall we form our lines Sahib Beaumont? The cannon too perhaps? We are badly
outnumbered, and that looks like one angry goat!"
Characters
Ensign "Gloria" Beaumont
has grown in confidence. He remains a
level II big man, but he will now use his Havildar and Naiks to help him
command in the action. Gloria has also
discovered that he is a slasher in action.
He now commands three platoons of ten sepoys each, as well as the gun and bullock carts.
Havildar, Haidar Sikh, Level 2 Big
Man is the real commander of the platoon.
He is a resolute man, of steely eye and lacking any sense of humour
whatsoever. He is a born
soldier, the one that the Sepoys look to. He is a man with a huge and
impressive moustache, in a battalion where the size of one`s moustache
is a matter of honour.
Haidar Sihk
pictured beside a bullock cart on the advance from Fort George.
Lance Naik, Jaymin Gost still
commands the gun crew of five sepoys, five drivers and four bullocks, with an
additional bullock cart for ammunition.
He too has grown in confidence.
A level 1 Big man 'Jay' has a real talent for artillery duty. He still spends a suspicious amount of time
polishing 'Jamilla the Killer,' his 6pdr gun, and has taken to sleeping with
her at night.
Randi Ram, a sepoy in the 2nd
Madras, is in the second platoon. He is not a
Big man, but has an extraordinary gift for survival. Even if the platoon is wiped out Randi will
somehow, comically, make his way home.
Native
Briefing
The ambush has failed. The British are forming into their lines
outside the village. They can see our
men gathering to attack. We must drive
them back. Win back India for her own peoples, not these thieving interlopers.
The emblem of the Bhuna is a sacred
Goat. The animal has been brought here
from the hidden temple and will be chased into the British Line as a symbolic
act that will give your men courage. The
Goat represents the victim, and you the avengers of the innocent. It is a metaphor for cleansing India of the
hated ferenghi.
"Din, Din!"
Native
Characters
The Bhuna of Dahl is the local
Nabob. He rides Buttercup, his favourite camel, and he dresses as the Sudanese
Mahdist Khalifa. He gives orders in a
nasal Kenneth Williams voice. The Bhuna
is a Lvl III big man. He fights for the
freedom of india, and so that he can tell the Typhoo Sultan, his neighbour to
the west that he has captured a Britisher cannon. For this battle he controls two mobs of twelve badmashes.
The Bandit chief Tante Tooh is an old enemy of the 2nd Madras. Like his master, the Bhuna he is a follower
of the "Sacred Goat," an odd cult local on the south-western border
of Madras. He is a level 2 Big man. For this battle he has two mobs of twelve
Badmashes.
The Little Bhuna, son of the local
Nabob is a huge dissapointment to anyone who meets him. There remains much competition from his
thirteen brothers for the rank of Little Bhuna, and the 2nd Madras have to this
date killed five previous Little Bhunas.
He is a Level 1 Big man commanding only a single group of
Wallahs, but these are the jezail armed Dirty Fekkar Brothers, local
bandits who are crack shots. Like the Bhuna however they are distinctly
cowardly nature and run away if an enemy closes within 4 inches..
Terrain
Umpire Notes
The fort is
set on a raised earth platform allowing it to dominate the area. The Village is quite small, but has a Temple
and a traders store, Nookie Noor`s Emporium." Nookie keeps his valuable carpets on the roof
so it is immediately identifiable on the map.
He employs two large ex wrestlers, Max and Paddy, as his bodyguards. Nookie sells information and is a valuable
contact.
The Amubshers may set up anywhere within the village or on the hill to the north.
The Amubshers may set up anywhere within the village or on the hill to the north.
The Goat begins with Tante Tooh. On the turn of the random
event card the Sacred Goat will head for D6 inches
in a random direction. I use an arrow dice. Capturing the goat for
use as a regimental mascot for the 2nd Madras would earn Gloria his
Lieutenancy.
The Hill to
the north is rough going.
The Fort has
only one gate, facing the road. To win this game Gloria and the 2nd Madras must capture that fort.
Game Cards
British
|
Mysoreans
|
General
|
Ensign "Gloria" Beaumont Lvl 2
|
The
Bhuna of Dahl Lvl 3
|
Tiffin
|
Havildar,
Haidar Sikh
Lvl 2
|
Tante Tooh Bandit chief
Lvl 2 |
Blank Card
|
Lance
Naik, Jaymin Gost Lvl 1
|
The Little Bhuna Lvl1
|
Random event card
|
TwoGrasp the Nettle II
|
Two Grasp the Chapatti I
|
|
Sharp Practice
|
One Grasp the Chapatti II
One Grasp the
Chapatti III
|
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