Last time in Port Royal:
The Pirates move a plunder token to safety. |
P'water had just taken his shot at the hiding La Loup as a reaction to the Frenchman's movement. The Loup's roll cancelled the one pass, and the Jamaican Pirate had earned a reload. I had been taking the game really slowly and paused after turn one.
|
At this juncture French have Five strike points, two for casualties, three because of the plunder points the Jamaicans hold.
The Jamaicans have Two strike points, because of the plunder points the French hold.
This however is only turn one and its not until the end of turn two that rolling for strike points starts.
Fat Errol is starting to feel the hope!
 |
Down town Port Royal, second turn |
 |
Bids. I rolled to see how much both sides would go in, 3 being the maximum. The French bid three and roll no sucesses (7 is the target). The Pirates bid just one, and roll three successes, gaining the initiative. |
 |
Maurice comes on table rolling against his EXP of 5. |
 |
P' water reloads. La Loup rolls 3 against his EXP of 5, and fails to react. For some reason I expected La Loup to charge me on his activation so P'Water holds his fire. |
 |
The Pirates move a plunder token away from the warehouse. |
 |
Rathboné reacts by retreating! |
 |
A single move 4" back, but having to go around Maurice not through! In a second move I get the plunder token into cover. The wall is 2" tall and ie is hidden from view. |
 |
Maurice comes forward in his reaction
|
 |
The shot is two hits, and one is the primary so it's three damage rolls. The one is a critical miss meaning the reload token is a 2. |
 |
Maurice is at Medium range, but three tens is always going to hit! He rolls damage, passing all three (from a base of ten) but takes three Fatigue and is immediately shaken. |
Withvthe fight between Gallows and Jacques rolling even, again, the Jamaicans pass activation to the French.
 |
The fight between Gallows and Jacques continues. Jacques hits twice but Gallows saves twice. Evenly matched these lads. |
 |
Maurice rallies a fatigue off. His shaken status is removed. Rathboné has done his maths and realised that he has lost, he retreats with his plunder. |
 |
La Loup jumps to the Dock. He takes a fall test and passes, basically a damage test but this was a 2 inch drop so he only needed to avoid 9 or 10. |
 |
He sneaks away. I'm less than impressed with this skulking guy. |
End Phase of turn two!
 |
The Pirates have three Plunder points and caused two casualties. This gives the French Five strike points. |
 |
The French have one plunder but point four is literally still being fought over. They inflict only one strike point on the Pirates. |
This is the end of the second turn and by inflicting double the strike points the Jamaican Pirates win. Rathboné and his men retreat.
End game procedure
Injuries
Two x d10 for crew injuries.
Both French crew make full recoveries.
There were no Officer injuries.
Experience
Fat Errol gets one point as the winner
La Loup gets a point as the French second officer.
Gallows and Matey get a point each for causing casualties.
Jasper Matey and Errol get an extra point each for having a plunder point.
Rathboné also has a plunder token and gets a point.
Income rolls
The Jamaicans earn 20 pieces
The French roll a 10 and find a weapon (pistol) and earn 25 pieces.
Exploration
The Jamaicans find a weapons cache, 1 dagger, 1 musket.
The French encounter a Suspicious Smuggler . Rather than buy his dodgy gear they rob him of a single piece.
Divide shares
The Jamaicans pay each man a piece and Matey gets two as an officer. They have 16 remaining.
I am not recruiting mainly because I don't want to paint any more figures up for now, and none of my characters has enough points to advance.