Fat Errol and his men have lost their ship, the Saucy Nancy, to the Tidal wave that followed the Port Royal Earthquake. Now ashore they embark on a looting expedition.
The enemy
1-4 French Buccaneers
5-6 Maroons
7-8 the Forces of the Crown
9-10 Carib raiders
And the enemy today rolls out as the French Boucanier of Rathboné de Mayonnaise.
Setup
A 30 point game against the solo Opfor.
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Waiting on my terrain board, but I'm using the 2' x 2' Town board. |
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Trying to make it look piratey. |
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The Plunder tokens go down within 12" of the centre point more than 4" from each other. |
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It's all quite close! |
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The Jamaican Pirates armed as depicted and labelled. |
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And ditto the French Buccaneers. Its almost like I planned it! |
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3 decks for solo play |
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And the deployment is corners. |
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Scenario Variation, delays. This could cost Fortune Points. |
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The Pirates have one character fail Exp test, they use a fortune to reroll and get him back. The Buccaneers have two stragglers. Rerolls recover one. These gold and silver coins are my fortune points, and the French are burning theirs. |
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The Jamaicans deploy, but it cost a fortune point to get the late lad on table. |
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Initiative. The French bid three the Jamaicans two. The French roll one success (7+) the Pirates two. Its a tie so I roll an event. I roll off for initiative and the Jamaicans win.
Even though the primary dice for the Jamaican was a critical I didn't count it as 2 because I couldn't find any rule in the text. |
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And it's a three, the angry old pirate. He will be reactive! |
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And he randomly selects Plunder point five to be a pain in the arse at. Poor Cyrus! |
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First activation! Gallows O'Hara is going over the wall to get that Plunder point. It's a climb and jump and I'll need an exp roll of 5+ for the jump down |
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With a nine rolled Gallows goes over the wall and lands on the barrel at Plunder point 1. He must use an interact action to pick it up, but before that the French can react. Interesting the reaction must be to his action! |
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The French as the Opfor draw Hold. Claude moves towards Gallows. |
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Claude moves and peeps around that cover to see Gallows the Anglaise Pirate standing on a barrel! |
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Rather than let Cluade have a shot at him on the next reaction Gallows charges and gets a free fight action. I forgot that he should be 1" distant and not actually contacting! |
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The roll off, both sides three dice. Gallows is a Brawler looking for a base of 6. Claude needs sevens. Two of one colour one of another to denote the primary dice. The Jamaicans are red and black, the French blue and yellow. Gallows hits three successes the French fail to get any. They spend a fortune. |
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Even worse. Claude is in trouble. |
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Three damage rolls. Gallows has a sword giving -1 sp the 9 is a success from the 10 needed. Even if it hadn't been a pile of three fatigues and further fatigue rolls would probably have shaken Claude anyway.
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Alas poor Claude. He leaves the game with pieces cut off. |
French Buccaneers strike points +1
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The uniquely named "Pisswater" braves the stepping stones. Dangerous terrain. The exp roll is passed. Critical success. No crocodile appears and even if it did he rolled a 10 and probably killed it. He still can't quite get that hidden Frenchman into his sights
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The Frenchman is La Farte, and he uses the reaction to rush into a charge on Jasper who is carrying the plunder. Got this wrong! He should only be reacting to P'waters move! As it is his rolls are dire and Jasper hits back in a reaction. |
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Jasper hits three including the extra for the critical success on the red primary dice, La Farte once. The Frenchman negates one and gets two damage rolls |
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La Farte survives but accumulates 3 fatigue. |
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In his reaction La Loup hides. |
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Matey leaps at La Farte, swinging that mighty Cutlass. |
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Matey charges in. Two hits. The Frenchman rolls low to defend. |
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La Farte dies twice. |
The French now have two strike points
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Finally Cyrus tackles the belligerent old pirate bystander |
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Two hits. The old boy rolls a damage test and is killed. |
The Old Pirate was an event So there are no strike points for this. Just a bit of embarrassment.
However Cyrus interacts and picks up the Plunder. The Jamaicans now have two plunder points.
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Fat Errol climbs the wall. The French don't react. He interacts and picks up the plunder point. |
The French fail their exp test again. They have had a terrible reactive round.
That concludes the Jamaicans initiative, and they pass to the French.
So far Rathboné de Mayonnaise has lost two men, used all of his Fortunes and allowed the Jamaicans three Plunder points. He needs to get his game together.
This game was actually quite quick but I wanted to blog it as an aide memoir and that took time. I've paused after turn one.
The French have Five strike points, two for casualties, three because of the plunder points the Jamaicans hold.
The Jamaicans have Two, because of the plunder points the French hold.
This however is only turn one and its not until the end of turn two that rolling for strike points starts.
Mistakes? Grabbing Plunder points seems like a good idea but it makes the figure holding it vulnerable.
Great game so far. Looking forward to continuing it.
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