Having done the digital Kickstarter and with loads of Blood and Plunder and pirate types in hand Port Royal delivered this week. Not without a few problems but having res the rules I'm enthused. Time to give Port Royal a go!
It's the morning of June 7, 1692, and a massive earthquake has caused the liquefaction of the soil and brought on a tsunami devastating the town, killing thousands. A tragedy, but for some an opportunity to loot and get rich.
My Blood and Plunder games established my English Pirate Captain as "Fat" Errol Thynne, and his Nemesis, the French Capitaine Rathboné de Mayonnaise of the Bouccanier. Both of these worthies have their ships company in town and are set on making their fortunes.
Meanwhile somewhere in Rumtown back in the hills the defrocked Priest Father Louis de Pénis Frere Dimanche ( Brother Sunday) to his flock is also waiting, with his own group of Mission Carib Indians and the local Rumtown Maroons, intent on getting a share of the loot.
Governor Appleton has vanished but a company of soldiers and local militia, has been mustered to secure the city under the nominal command of the gouty Colonel Daiquiri currently hiding in the old colonial fort.
Lieutenant Cecil Brown-Trousers of the 50th Foote and Sergeant Drew Peacock have been sent out to quell the looting, with a mix of newly enrolled militia and a handful of actual soldiers.
The Jamaican Buccaneers
"Fat" Errol Thynne an his crew. Not really hero material!
FACTION RULES
Intimidation: Once per game, after rolling for initiative but before starting the Activation Phase, the player controlling this Company may spend 2 Fortune Points to give all Characters in this Company the Terror Special Rule for the remainder of the current turn only.
Well Armed: When creating a new Company, every Officer Character in this Company may add a single weapon at no cost.
CAPTAIN
Errol Thynne
Cost 6. Experience 5
Fight 6/6. Shoot 6/6. Resolve 5
Special » Command. » Fate (1)
Rapier. 6 points
BOATSWAIN Darragh Matey
Cost 3. Experience 5
Fight 6/7. Shoot 6/7. Resolve 6
Special » Marksman, musket, Cutlass 4 points
OLD BUCCANEERS (3)
Cost 5. Experience 4
Fight 6/6. Shoot 6/6. Resolve 5
Special » Marksman. » Brawler
Old Cyrus, Blunderbuss, Cutlass, 7 points
SEA DOGS
Cost 3. Experience 5
Fight 6/6. Shoot 7/7. Resolve 5
Special » Brawler"Gallows" O'Hara, Cutlass, musket. Five points
FREEBOOTERS
Cost 3. Experience 5
Fight 6/6. Shoot 7/7. Resolve 5
Special » Marksman
Jasper Hawke. Musket
"Pisswater" Crowe. Musket, eight points.
Force total:
Six figures, 30 Points. Infamy rating 33.
French Boucanier
The suave Rathboné de Mayonnaise, and his crew of ill smelling Buccaneers.
FACTION RULES
Well Armed: When creating a new Company, every Officer Character in this Company may add a single weapon at no cost.
Buccaneer Tricks: Once per game when you become the Active Player, you may spend 2 Fortune Points to have every Character in this Company immediately take a free Reload action.
CAPITAINE
Rathboné de Mayonnaise
Cost 6. Experience 4
Fight 5/7. Shoot 6/7. Resolve 5
Special » Command. » Fate (1)
Sword, pistol. 7 points
QUARTERMASTER (1)
"Le Loup" Boucher
Cost 4. Experience 5
Fight 5/7. Shoot 6/7. Resolve 5
Special » Hard Charger
Sword, pistol, floppy hat, 5 points
SAILOR
Maurice Le Cow, Cutlass, pistol
Lafarte, Cutlass. Points 8
Cost 3. Experience 5
Fight 5/7. Shoot 7/7. Resolve 5
Special » Hard Charger
BOUCANIER (3)
Claude, musket, Jacques musket. 8 points
Cost 4. Experience 5
Fight 7/7. Shoot 5/6. Resolve 6
Special » Marksman
6 figures, 30 points, 33 Infamy points
Crown Forces
The men of the 50th Foote, and militia "volunteers from the Marshalsea Prison.
FACTION RULES
Steady: Once per turn, a Character in this Company may re-roll a failed test that uses its Resolve value.
Issued Weapons: When creating a new Company, up to 3 Soldiers or Officer Characters in this Company gain a Musket for free.
CAPTAIN
Cecil Brown-Trousers of the 50th Foote
Cost 5. Experience 5
Fight 6/6. Shoot 7/6. Resolve 4
Special. » Command. » Fate(1). » Drilled. Sword, pistol.
7 points
NCO
Sergeant Drew Peacock
Cost 3. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled. Halbard, Pistol. 5 points
SOLDIER
Corporal Balthazar Puddingstone, Musket, plug bayonet
Private Wobblebottom Crumpet, Musket, plug bayonet
Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Expertly Drilled. 6 points
MILITIA
Militiamen Horace Bumblewick, Musket
Reginald Poppycock, Musket
Marmaduke Hiccups, Musket
Digby Noodleshite, Musket
Cost 2. Experience 6
Fight 7/7. Shoot 7/7. Resolve 5
Special » Drilled. 11 points
In reserve:
Fiddlesticks Featherstone
Thaddeus Tiddlywinks
Reginald Poppycock
Barnaby Spindlearse
Percival Trotterbottom
Eight figures, 30 points. 35 Infamy Points
The Carib Raiders
The insane Father Louis de Pénis or Papa Dimanche to the locals and his Carib friends. As a priest he carries stinkpots but won't assault anyone. My Caribs are Ghost Archipelago plastics armed with bows, blowpipes poisoned arrows and daggers.
FACTION RULES
Strike & Fade: After rolling for Initiative but before starting the Activation Phase, the player controlling this Company may spend 2 Fortune Points to give every Character in this
Company a free Conceal action if they are more than 4” away from an opposing Character.
Limited Reloading: Anytime a Black Powder weapon is used by a Character in this Company, it always gains an additional reload marker.
OFFICERS
The following options represent the Company’s important members.
CACIQUE* (1)
Aroha Kaikai
Cost 6 Experience 4
Fight 5/7 Shoot 6/6 Resolve 5
Special » Command » Fate (1) » Hidden » Scout
Musket, throwing axe, Cost 8
SHAMAN (1)
Priest Father Louis de Pénis/ Frere Dimanche Cost 4. Experience 5
Fight 6/7. Shoot 7/6. Resolve 6
Special » Scout. » Inspiring. Stinkpot. Cost 5
WARRIORS
Tajimura Waya. Bow
Kuna'ta Xalaka. Bow
Marekhu Hupa. Bow
Boli Mayar. Bow (pipe) and poisoned arrows
Cost 3. Experience 5
Fight 5/8 Shoot 6/6. Resolve 6
Special » Hidden. » Scout. Cost 16
Six figures. 30 points. 31 Infamy points
Names in reserve
Pelekai Nala.
Roko Sanara
Aluna Kanawi
Tajiri Mahu
Yanka Akita
My Project Notes
The " to do" list.
The map. I'm using an additional two sided Pirate Island map, as well as the official mat from Firelock. It cost me a small fortune but I'm a fan of flip mats.
Shipwreck on two levels ✔️ done
Jollyboat ✔️
Swamp ✔️
Quicksand x 2
Crocs from milliput.
Snakes or snakepit
Insect swarm
Bodies and bits
Maroons - Warlord Seminoles
Currency - pieces.
Company cards A5
Custom Dice. Maybe yellow!
Sunken building
Garden of horrors (snakes?)
Civilians
Native American. Caribs. Ghost Archipelago - Tribals, figures to get the loincloth look? ✔️
Prone marker.
Weapons cache Markers
Periods/Games I think the Port Royal mechanisms would work for:
Medieval city sack, Limoges, Constantinople, Famagusta.
Napoleonic Badajoz sack
Fantasy RPG Frostgrave type game
The streets of Musketeer Paris
Montague vs Capulet
Pompeii
London during the Great Fire.
Rome during the Plague
The retreat from Moscow
Robert Rodgers attack on St Francis, French Indian War
The San Francisco Earthquake 1911
28mm
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