Saturday 20 November 2021

The Temple of Vectron

Men of Bronze Scenario 4: Desecrate the Sacred

The great god Vectron is the guardian of the city-state of Itchyas.  Bellendus the Tyrant takes his religion very seriously,  especially the bit with the goats. 

Unfortunately Scrotus, Tyrant of Polis-Hedanus and his army are targeting the temple of the Lord Vectron. It is up to the loyal people of Itchyas to defend it, and save our sacred Nanny 🐐...

Scenario 4: Desecrate the Sacred

The Attackers are placed along a long table edge up to 6 Base Widths in. The Defenders are on the opposite side also deployed up to 6 Base Widths in. Phalanx units can deploy in Phalanx.

The center of the board is the temple, an item of terrain no bigger than 12 Base Widths across in any dimension. The Defender may choose to place one unit in their army anywhere within 3 Base Widths of the sacred space.

Victory

If the Attacker gets a unit into the designated terrain and stays there for 1d3 turns they will be the winner. The number of turns is rolled when the unit enters the terrain and each additional unit in the terrain reduces the result roll by 1.

The Defender wins if they manage to Collapse the Attacker or stop them from desecrating the sacred.

The Game

Sector 1  A grove of trees
Sector 2  One level hill
Sector 3  A sacred spring
Sector 4  No additional 

Game terrain
1.  No additional
2.  One level hill
3.  Swamp pond or spring
4.  Grove of trees
5.  Stone Wall
6.  Two level hills

Bellendus (Blue)

Scrotus (Red)

The Temple of Vectron

Red advance with the Militia hoplites moving into support

And Blue advance into that narrow gap

Scrotus and his Red boys form phalanx and prepare to charge the temple garrison.

And I realise that the Blue left flank is not going to make it.

Scrotus goes in, good dice for the phalanx and the charge, but the Blue are at a height advantage in difficult terrain

The battle on the red right sees the peltasts come in on the flank as support.

The red throws back blue, but doesn't follow up into the terrain.

On the flank Blue smash it.  Red are routed in one melee round.

And Blue must reform, but over half of red are destroyed in this fight.

The Morale test doesn't go well for red (and those are not the dice roll for that!) Red morale collapses and Scrotas flees the field.
 
Good game based around a new terrain piece.  Can`t believe how downright bloody this game gets.

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